Strong Food will also mean your city grows fast without needing to put any Population into it, which generates more Population and Boroughs.īe sure that you have a full six buildable hexes around your City Center. With strong Food and Industry on your starting spot, you can put all your Population in Influence. I prefer to pick a spot with Approval, Food, Industry, Science and Dust in that order of importance. And, if possible, Approval, which comes on terrain near an anomaly. What are you looking for? When placing your city, you are primarily looking for Industry and Food, with a smattering of Science and a few Dust. You can ignore them for purposes of placing your city, although, obviously, regions rich in these things will be more advantageous at the start. If they are there, nice, if not, it is no significant drawback to you. As a Cultist, you don't really need to worry about rivers or forests. Split up your beginning army (Hero, Preacher, Preacher, Settler) and send them off in different directions to scout your beginning region. Actually, city placement and borough building is a key to success for any faction.Īs with most 4x games, you want to place your city as soon as possible. Each village leeches separately, so multiple villages in a resource rich region will each provide the same percentage of leech.īecause Cultists have only one city, city placement is extremely important. This leeching allows Cultists to acquire strategy and luxury resources through their converted villages. Each minor faction village that is converted gives a small percentage of the resources in that region to you. It also leeches resources in that region.ĥ.
Once converted, minor factions give you a worker in your city, the FIDSI in the hexes directly surrounding their village, and generate a minor faction unit for your army occasionally. Cultists are the only major faction that can convert a minor faction to their side.
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Once assimilated, you have access to that minor factions unit, can recruit it in your city and update it using the Military screen.Ĥ. These includes pluses to research, unit hit points, vision, defense and so on.
You receive a worker for each village of the assimilated minor faction in your empire as well as the perks granted by the faction. Using Influence on the Empire screen, accept a minor faction into your empire. Only pacified villages can be assimilated.ģ. Attacking and destroying the village does not pacify the village. This is done either through a quest granted directly from the tribe using Parley or through bribery. Turning a hostile minor faction peaceful. If left unpacified, hostile minor factions will gather enough strength to attack your city.Ģ. Minor faction villages generate hostile units. When the game begins all minor factions are hostile.